Reach up to her and hold her hand so you can both see behind the slab. Pull the lever and Six will go behind the panel.
Climb on the keyboard and walk back and forth on the keys until you unlock the trophy.Īfter passing the TV sequence, continue to the right to get to the room with the X-ray equipment.
When you arrive in the room with the bully tied to a rope, just take the metal pipe behind him and go through the door to break without hitting him.Īfter saving Six, head right to get to the piano room. It may take you a couple of tries to get it right we advise you to remain hidden from the gaze of the Teacher until the end and reach the door of the room waiting for her to see you as soon as it does, wait just a moment (to give the bullies time to get up) then run into the room and climb up the bookcase to drop it on top of them which should have caught up with you in the meantime. The goal of the trophy is to let the teacher see you and immediately enter that room as the bullies run towards you, climb the bookcase and drop it in order to crush them. In the room that you have to reach on the right there is a bookcase that you will have to climb to make it fall. Arrived in front of the window where you entered, position yourself well and launch the airplane so that it flies out the window.Īfter the bullies have kidnapped Six, you will have to cross the room avoiding the gaze of the Teacher if he sees you he will send the bullies sitting at the benches to grab you.
At the foot of the bed on the left you will notice a small paper airplane, take it and retrace your steps. Put on the ball cap and go under the right door, as if you were scoring a goal with yourself instead of the ball.Īs soon as you enter the school from the window with the rope of knotted sheets, go to the room in the upper part of the corridor, you will recognize it by the three bunk beds inside. As soon as you enter the wooden shed, immediately pause and make sure you wear that hat, then continue to climb on the crate to take the rifle and use it against your attacker, thus unlocking the trophy.Īrriving in the courtyard in front of the school entrance, you will notice two wooden football goals. Then continue throughout the chapter until the end, when you have to defend yourself from the Hunter. The upcoming Little Nightmares 2 trophies are tied to the game's chapters, so we've brought them back in the order you can unlock them as you progress through the adventure.įrom the beginning of the chapter you will have to advance in the Wasteland until you get to the Hunter's house without ever dying.Īs soon as you enter the Hunter's house, simply approach the refrigerator that you will find near the door on the right and open it by holding on to its handle.īe sure to grab the hunter's hat as soon as you enter the house. We don't know exactly when, so we recommend that you just keep it whenever you can as you progress through the game and you should unlock it without any problems. This trophy is earned by accumulating time you hold Six's hand. Use the triangle button to call Six 20 times. Once the game is over, you can start any chapter that has already ended, do it and look for the new one in the hats menu. In this way you will get a new hat: the borsalino. To unlock this trophy you must first complete the game. The first three trophies that we list are unrelated to the chapters of Little Nightmares 2. So here's a guide to understanding what to do to unlock the other Little Nightmares 2 trophies. Apart from the trophies related to the advancement of history, and those related to the discovery of hats and ghosts, there are several that are decidedly unclear. The Little Nightmares 2 trophy list is one of the least explicit we've ever read. Let's find out all the secrets of Mono's adventure.